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Exploreu València en 3D 22/11/2009

Posted by cruxflux in Uncategorized.
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Since 10 days you are able to see Valencia, Spain in 3D by opening Google Earth and flying down to one of the most beautiful cities in Mediterranean (Spain) . When you have Google Earth open, make sure the “3D Buildings” layer is checked to get the full effect.

Desde hace 10 días ya podemos disfrutar de Valencia en 3D. Abre Google earth y vuela hasta una de las ciudades más bonitas del Mediterráneo. Cuando abras Google Earth, asegúrate que la capa “Edificios 3″ está activada.

 

Visualizing the Tenth Dimension. String theory 21/11/2009

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String theory continues to divide the scientific community; while many scientists believe we’re on the right track with this line of thinking, others believe we’re on a wild goose chase that will never amount to anything. As an untested and rather complicated theory, it seems to confuse more non-scientists than it enlightens. But for all of the controversy and confusion, string theorists are still plugging along, trying to make sense out of life, the universe and everything. And thanks to some ambitious individuals like Rob Bryanton, there are now some (relatively) easy to understand explanations of string theory out there.

La teoría de cuerdas continúa dividiendo la comunidad científica; mientras muchos científicos creen que estamos en el camino correcto de desarrollo, otros creen que estamos en una espiral  que no lleva a nada, por su imposibilidad de falsearla. Por su complicación parece que confunde en vez de aclarar a los no-científicos. Pero los científicos que apuesta por la teoría de cuerdas se lo están currando, y gracias a contribuciones personales como la de Rob Bryanton, ahora son un poquito más fáciles de entender.

BEING PROCESS-ORIENTED, not product-driven 02/11/2009

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BIG

Being process-oriented means:

1. seeking to understand a design problem before chasing after solutions.

2. not force-fitting solutions to old problems onto new problems

3. removing yourself from prideful investment in your projects and being slow to fall in love with your ideas.

4. making design investigations and decisions holistically (that address severak asoects if a desugb orivken at ibce) rather than a sequentiallly (that finalize one aspect of a solution before investigating the next);

5. making design decisions conditionallly-that is, with the aeareness that they may or may not work out as you continue toward a final solution;

6. knowing when to change and when to stick with previous decisions,

7. accepting as normal the anxiety that comes from not knowing what to do.

8. working fluidly beetween concept-scale and detail-sclae to see how each informs the other.

9. always asking ” What if..? regardless of how satisfied you are with your solution..

Matthew Frederick, “101 Things I learned in architecture school”